Memory Mapped Devices
The primary ways to get an MMIO transaction is to implement the MemAccessIface
in your model.
The MemAccessIface
has three functions (fetch, read and write).
As arguments the functions take the object (device model pointer) and a MemTransaction
object.
The transaction object is important to fully understand.
By implementing the MemAccessIface
the device model becomes compatible with the memory mapping functions.
The following snippet illustrates how to add support for the memory access interface:
#include "temu-c/Support/Objsys.h"
#include "temu-c/Memory/Memory.h"
void readFunc(void *Obj, temu_MemTransaction *MT);
void writeFunc(void *Obj, temu_MemTransaction *MT);
temu_MemAccessIface MemAccessIface = {
NULL, // fetchFunc is optional (only used for RAM and ROM models)
readFunc,
writeFunc,
};
TEMU_PLUGIN_INIT
{
temu_Class *Cls = temu_registerClass("MyClass", create, dispose);
temu_addInterface(Cls, "MemAccessIface", "MemAccessIface",
&MemAccessIface);
}
The memory transaction object has an Initiator
pointer, if the model needs to call functions that exits the emulator core directly (via longjump, the relevant functions in the CPU interface are tagged as noreturn functions), this should ONLY be done if there is an initiator object specified.
Without an initiator object, the transaction is initiated from elsewhere (e.g. from a manual MMU table
walk).
MODELS SHOULD NOT USE FUNCTIONS THAT LONGJMP TO THE EMULATOR CORE IF THERE IS NO INITIATOR OBJECT. |
An object implementing the MemAccessIface can be mapped into a memory space.
Normally the memory-mapped I/O model will provide a set of registers.
There is no special register type, but most registers are implemented as properties, where the read and write functions act as register read and writes.
It is necessary for the device model to provide functions implementing the MemAccessIface
that dispatch reads and writes to the correct functions.
The normal way to do the dispatching is via a switch on the Offset
field in the memory transaction object.
#include "temu-c/Memory/Memory.h"
void
readFunc(void *Obj, temu_MemTransaction *MT)
{
switch (Mt->Offset) {
case 0:
// Unwrap property
Mt->Value = temu_propValueU32(readRegA(Obj, 0));
break;
case 4:
Mt->Value = temu_propValueU32(readRegB(Obj, 0));
break;
}
Mt->Cycles = 0; // Cost for this memory transaction in cycles
}
Registers are properties in the structure which have read and write handlers implementing the semantics. The properties can be written to from the API and the command line interface. This way unit testing of device models is very simple since device models can be stimulated without writing custom code for the target processor. |