Using and Implementing Bus Models

The complexity of issuing a transaction on a non-MMIO bus depends on the type of bus. A point to point bus (e.g. serial) may be implemented by simple interfaces in the models where models connect directly to each other and do not strictly speaking need a separate bus model class.

However, multi-point links typically needs a bus model to work, this bus-model is for example responsible for routing messages to the correct model.

Even point-to-point buses like serial could use a bus model object in order to ensure that a bus client behaves appropriately (e.g. verify bandwidth usage), or to implement hardware flow-control emulation, or to be able to inject errors.
There is no 'generic' bus model as connecting a spacewire connector to a serial port or to a milbus makes no sense. Thus each bus needs its own interface (and optionally a bus-model component). This approach also ensures a degree of type-safety.

When constructing a more complex bus model, one way is to provide a connect function, and ensure that users simply set the bus property in the models connecting to the bus. When this property is set, the connect function in the bus-object is called with whichever parameters are relevant for the bus in question.

There are also other issues to taken into account. For example, if the bus model is frame-based, in order to be able to interrupt a transaction (e.g. after half of it was sent), it may be useful to be able to issue two messages issued of one. That is, one begin transaction and one end transaction message. The exact requirements depend on the accuracy of the model one need. However, if one only models working transactions, then often a single message is needed.

Bus Model Example
typedef struct {
  uint16_t Dest;
  uint16_t *Data;
} MyTransaction;

typedef struct {
  void (*receive)(void *Obj, MyTransaction *T)
} MyDeviceIface;

typedef struct {
  void (*connect)(void *Bus, uint16_t Addr, MyDeviceIfaceRef Device)
  void (*send)(void *Obj, MyTransaction *T)
} MyBusIface;

typedef struct {
  MyBusIfaceRef Bus;
} MyDevice;

MyDeviceIface MyIfaceImpl = {

// Connect to the bus when the bus property is written
writeBus(void *Obj, temu_Propval PV, int Idx)
  MyDevice *Dev = Obj;

  Dev->Bus = temu_propValueIfaceRef(PV);

  MyDeviceIfaceRef DevIface = {
    Dev, MyIfaceImpl;

  Dev->Bus.Iface->connect(Dev->Bus.Obj, 123, DevIface);